![]() The Rabbit Hole plays pretty much identically to its predecessor, featuring a combination of traditional HOG gameplay, fragment object finding, and mini-games. These notes are completely optional and can be skipped if you choose to, but for those interested in the story they do a good job of expanding the narrative. Throughout the game you’ll come across numerous notes and letters, which help to further explain the story, while at the same time raising plenty of new questions. Instead, much of the focus story-wise is on Jessie and the Flux family. The game feels much lighter than its predecessor when it comes to the number of historical figures you’ll get a chance to interact with, and has very little focus on enlightening players about the past as the previous game did. After all, what would the world be like if Henry Ford made watches instead of cars? Along the way she’ll come into contact with real-world historical figures like Abraham Lincoln and Henry Ford, helping them live the life they were meant to. In order to do so, she’ll first have to travel even further into the past and correct some mistakes caused by her prior time travel. With the help of her younger counterpart, she’s able to find her grandfather who agrees to aid her in her quest to get back to her own time. The Rabbit Hole begins with Jessie face-to-face with a much younger version of herself. And The Rabbit Hole picks up right where the first game in the series left off, further fleshing out the mystery of the Flux family while offering up a enjoyable blend of hidden object and adventure game. When we last left Jessie, the time-travelling heroine of the Flux Family Secrets series, she was stuck in the 1980’s, unable to return to the present day.
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