![]() The world-building process in Plant Girl Game is highly collaborative and customizable for repeat plays, with players empowered to discuss the story and community they want to create together through a series of open-ended questions, from What do you love most about your town? to What’s your school’s mascot? “I think about open-ended world-building and open-ended safety tools, and I think about generosity in design,” Dickey says. The full version will feature starter scenarios by Hugo Award winner Sarah Gailey and World Fantasy Award winner C.L. An ashcan version is available and free to play now the lush, dreamily-illustrated full version is available for preorder for a digital release in December and a print release in March 2023. Thirsty Sword Lesbians Image: Evil Hat Productionsĭickey recently completed a successful crowdfunding campaign for their newest TTRPG project, Plant Girl Game, a cozy game where players assume the roles of plant children - from hardy haworthia to fearless agave - of a gentle witch mother (the titular “Plant Girl”), working together to prevent an ecological disaster in their community. They say following the success of Thirsty Sword Lesbians and Possum Creek Games’ anticipated legacy slice-of-life, found-family-focused game Yazeba’s Bed & Breakfast, they hope to see even more queer TTRPG success stories and creators being able to make a good living telling these stories. “I think queer creators are whom I trust the most to tell queer stories because they are invested the most in making sure they ring true,” says Dominique Dickey, a writer who has worked on a number of TTRPGs, including Thirsty Sword Lesbians. Evil Hat Productions’ Thirsty Sword Lesbians, a role-playing game designed for telling queer stories with friends, not only met its initial Kickstarter fundraising goal in less than three hours, but raised more than 10 times the initial goal - and won a Nebula award for Best Game Writing. Now, a new crop of queer storytellers and game designers are bringing innovative, entertaining games to the table. Sometimes, it looks like friends at a table, rolling dice, telling a story, and enjoying each other’s company.Īs long as TTRPGs have existed, queer people have used them to tell queer stories. Sometimes, it looks like a team of plant children raised by a kind-hearted witch mother saving their community from ecological disaster. Sometimes, it looks like a team of bright, rainbow-hued Super Sentai-style heroes kicking ass with the power of empathy. We hope that every human, creature, and ghost has a purrfectly magical day.Sometimes, family looks like a runaway teen, a rambunctious devil-child, a gallant knight turned into a frog, an aspiring rock star, or a robot maid learning to live in community. Regardless, we loved the process of dreaming up the possibilities. Plans like the “Eiffel Tower spell” were abandoned, and similarly, gag spells didn’t make the cut. We had so many ideas for elaborate symbols to draw, like a witch’s hat that would appear on the character’s head after it was drawn! In the end we decided that for a short game against the clock, simple was better. ![]() ![]() We had lots of fun ideas for the resident foe of each level, including a chef ghost, a venn diagram ghost, and a big whistle ghost that summons other spirits.ĭoodling for a whole Doodle game was very exciting for us. The game includes five levels set in a school environment: the library, cafeteria, classroom, gym, and the building’s rooftop. “Graveyard” concepts included vacuums, candy-eating ghosts, and hiss-worthy exams. This opened the door to a more robust world filled with interesting characters and paw-some themes. Connecting soup to Halloween proved too abstract, so the team shifted to the idea of a wizard school. The original concept for the game involved a magic cat making a soup that was so good, it raised the dead. It seemed like a good opportunity for a cat hero, since the winner of last year’s Candy Cup Doodle was Yellow Witch and her black cat. The inspiration for this year’s cat spell-casting game came from a real-life black cat named Momo that belongs to Doodler Juliana Chen. And you’d better pounce fast-the ghost that stole the master spellbook is getting away!įrom the team that created the Magic Cat Academy: Help her cast out mischievous spirits by swiping in the shape of the symbols above the ghosts’ heads. This year’s Halloween Doodle follows freshman feline Momo on her mission to rescue her school of magic. Press play to swipe spells, save your friends, and help restore the peace at the Magic Cat Academy. Grab your wand and help fend off a ghostly catastrophe.
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